This semester we had a pre- visualisation and comp module, our project for the module was to model and texture with UV maps on an object of choice, add lights including Image based lighting to our scene, add camera and line it up all of this was done in Maya, once rendered using Mental Ray, we comped all our model passes together using After Effects.
Final look dev rendered screenshot
Duck model geometry with blinn shader added
UV map layout with textures added in Photoshop.
Model with UV texture added
Textured model with light and camera line up with backplate